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The Logic of Sound

October 20, 2014 Tags: , , ,
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In my experience, it’s very rare to meet a picture editor with a lot of hands-on DAW (Digital Audio Workstation) experience. And it’s also just as rare to find a sound designer who has a ton of experience with NLE software.

As much as this makes logical sense, since specialists are supposed to specialize, I feel like this situation holds a lot of projects back and can cause a lot of problems (and inflated post budgets).

When it comes to DAW’s, Pro Tools is the industry standard. But the main problem is that you have to basically start over when you hand off your sound to your mixer, regardless of how much you knew about EQ, compression, and noise reduction. The sound engineer always wants a ‘clean slate’. Also as an application, Pro Tools is not a cheap proposition, especially once you throw in the plugins and extras you might need for a specific workflow.

As a Final Cut Pro X editor, I wanted more control over my projects and my mixes. I wanted to figure out a better way to get my projects into a DAW so that when I brought in a sound designer, they could spend their time making my mix better and not reinventing work I had done already. All of this led me to Logic Pro X.

Logic Pro X iMac

I chose Logic over Pro Tools because I’m fairly convinced Avid is never going to get on the same page with Apple to incorporate FCPXML the way that I want them to. Logic also uses all the same plugins that I’m already using in FCPX. So, if there was going to be a platform that allowed me to take work I had begun in FCPX and bring it cleanly to a DAW, it was going to be Logic Pro X.

As an alternative DAW to Pro Tools, Logic Pro X is much more affordable and it accepts FCPXML (even though that translation is not quite as robust as I’d like it to be yet). Before we get going, though, some key takeaways about where the Logic-FCPX workflow currently stands:

  • All of the FCPX native audio filters come from Logic.
  • XML import from FCPX is possible but compared to using an AAF import from X2Pro projects lose a good amount of fidelity.
  • If you use sub roles correctly with audio components, AAF’s created using X2Pro import will import great.
  • If you want to maintain audio work begun in FCPX already, tagging your components with roles and beginning a Logic mix with exported FCPX roles as tracks is a very effective starting point for a mix.

Anyway, as I continued working more between Logic and FCPX, I realized that there’s a reason audio turnover is so complicated for people. Video and audio people really have no concept of what the other one does or how they do it, and they work in completely different ways.

For most post-production workflows, when it comes to video and audio integration, it’s like having one person on your team that only speaks French, and another that only speaks German… and then occasionally you have to ask them to work together and build something. But they can’t really communicate with each other, and prefer to work separately and hand each other finished items back and forth without truly colloborating. But if you can have a common language going back and forth easily, that opens up a whole world of possibilities.

Over the coming weeks, we’re doingt a series of blogs detailing some of the advantages of going from FCPX to Logic, as well as some strategies you can use to really take advantage of the strengths of both applications. Before we get started with the series, here are the main reasons that an FCPX editor would take on the transition of learning a new way of working and a new “language” of editing:

  • I’m going to be a better editor because of it… and my projects are about to go to a whole other level.
  • I’m going to have more control over what I want to do with my mixes.
  • I’ll no longer be held back from a high-end mix by not having access to Pro Tools.
  • I’m going to be able to be to collaborate properly with sound designers if I need to.
  • I’m going to have an entirely new skill set that I can bill my clients for.

Also, as you delve into the DAW world, much like color correction or visual effects, you should prepare yourself for a difficult learning wall to crawl over. Sound editing in Logic is VERY different from picture editing in FCPX, and your approaches to things will need to change in order to really achieve the benefits.

In short, think about how moving from FCP7 to FCPX felt. Initially it was slower, but once you got the hang of it, you likely had a bit of an epiphany and began turning out edits much faster and at a much higher quality. It’s the same with transitioning to mixing in Logic.

Once you build the muscle memory and understand the way Logic is designed, it’ll feel like you’ve gotten a new toy and you’ll begin a whole new level of experimentation. Logic has become my new secret weapon.

The bottom line is that once people figure out that you CAN mix a movie professionally in Logic X, Pro Tools has a lot to worry about in terms of maintaining its stranglehold on the audio world… especially as the FCPXML implementation continues to improve between the two Apps.

There’s going to be A LOT more to come on all of this. Stay tuned.

ABOUT THE AUTHOR

Sam Mestman

Sam Mestman, FCPWORKS.

This blog post contains the personal musings of FCPWORKS’ Workflow Architect, Sam Mestman. Sam’s also a regular writer for fcp.co and MovieMaker Magazine, teaches post workflow at RED’s REDucation classes, and is the founder and CEO of We Make Movies, a film collective in Los Angeles and Toronto which is dedicated to making the movie industry not suck. If you’ve got any FCP X questions or need some help putting together a system, drop him an email at workflow@fcpworks.com and you can follow him on Facebook or Twitter at @FCPWORKS.

Izotope RX4 for editors

October 14, 2014 Tags: , , ,
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So… Izotope recently released RX4 and RX4 advanced, a large update to their suite of audio repair tools, which for those of you who didn’t know, is just an AWESOME set of audio tools that you can use right in FCPX.

The really big news is that my favorite plugin from of theirs, the dialogue denoiser, is now included as a part of the regular Izotope RX package (about $400) and is no longer only part of the Advanced Suite ($1200).

If you’re curious what the dialogue denoiser does, it’s literally a “make it better” button for dialogue. You slap it on pretty much anything, and the background noise gets sucked out without really affecting the dialogue.

My other favorite plugin from the suite is the dereverb plugin, that basically pulls some of the “space” out of your dialogue to make it feel like it wasn’t recorded in a room that isn’t meant for recording sound.

In terms of what the advanced suite got in its arsenal, it now has EQ matching, which is pretty fantastic, as well as some built in loudness tools… which is you aren’t aware why that matters, you may not need them at this point, but I think the industry is largely heading toward a new standard for broadcast delivery, which is loudness as opposed to the traditional DB readings.

Anyway, If you’re an FCPX editor, and you need a rock solid, really useful set of Audio repair tools for basic tasks, Izotope RX is a great option, in my opinion… and the fact that the dialogue denoiser is now included with the standard package makes this a far more affordable and useful purchase for the average FCPX editor.

Just a heads up, BTW… don’t try and use the learn button for these plugins in FCPX. It’ll cause some headaches.

Instead, especially for things like the dialgue denoiser (which should do 95% of what you need just by applying it), work with the sliders in the inspector, and for any advanced heavy lifting, just go into RX standalone editor and make your changes to the file.

On a side note, you can expect a lot more sound and Logic related stuff in this blog coming soon.

Vizrt Changes the Broadcaster Game

October 2, 2014 Tags: , , , , ,
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Hey guys,

Sam here…

Some of the most interesting FCP X related stories to emerge out of IBC this year came from the broadcast world. Great news included EVS showing ProRes recording and edit-while-ingest connected to FCP X and of course we all know that the BBC have decided to use FCP X for news-gathering. To me, that shows some real momentum in the broadcast world for a fast, easy to use video editor and now some of the more well known developers have started taking interest in how deep their integration can go with FCP X.

Between the lack of transcoding with FCPX, options like Tools on Air, Softron and SIENNA– which can do amazing things for ingest and playout on off-the-shelf Macs, any modern broadcaster should take a close look at what’s happening.

Norwegian graphics powerhouse Vizrt have taken it just that extra bit further. First of all they released a very low cost MXF plugin for FCP X, but they also previewed an amazing piece of integration of their graphics system running inside FCP X. Just that by itself is amazing; Viz One is not a toy, it’s an ultra high end graphics system for broadcasters that’s been in use for years. Viz One is a really big step forward for FCP X as a serious broadcaster’s tool:

NAB 2014 – Viz One & Final Cut Pro X from Vizrt on Vimeo.

It basically works by presenting templates from their graphics system inside FCP X (complete with previews) and you can position the graphics layers anywhere you want on your timeline and preview what it will look like. That’s all well and good, you say, you can in fact do the same thing with regular Motion templates which essentially turns FCP X into a live production system.

However, the real magic happens on export. Instead of burning in the graphics onto your finished package, the system inserts timecode-based metadata into Vizrt’s database. So, when the time comes to play back the clip to air, the system knows exactly when to trigger the graphics based on your edit decisions from FCP X. This means that exports are much faster (no need to render those graphics) and also modifications can be made up to the very very last moment before going to air! Spot a typo? No need to go back to the edit bay to fix that, just do it from the news system even after the edit is finished!

This truly is a complete game changer for news and sports. Take a look at the demo, if you’re in news or sports broadcasting this will really get your attention: http://www.fcp.co/final-cut-pro/news/1506-viz-one-integration-with-final-cut-pro-x-will-support-meta-graphics

ABOUT THE AUTHOR

Sam Mestman

Sam Mestman, FCPWORKS.

This blog post contains the personal musings of FCPWORKS’ Workflow Architect, Sam Mestman. Sam’s also a regular writer for fcp.co and MovieMaker Magazine, teaches post workflow at RED’s REDucation classes, and is the founder and CEO of We Make Movies, a film collective in Los Angeles and Toronto which is dedicated to making the movie industry not suck. If you’ve got any FCP X questions or need some help putting together a system, drop him an email at workflow@fcpworks.com and you can follow him on Facebook or Twitter at @FCPWORKS.

Cineflare Kinetic Badges from FX Factory

August 29, 2014 Tags: , , ,
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Sam here…

It’s becoming increasingly obvious to me that we’re entering a “do-it-all-in-one-app” world for most things.

Bouncing out to After Effects, Motion, or having a dedicated GFX person who “handles all that stuff” for many clients is becoming far less common when it comes to how Producers budget for jobs.

Turnaround times for videos are faster, and editor’s with “Jack of All Trades” skill sets are becoming almost mandatory (please don’t get upset with me about that… I’m just the messenger).

Clients asking “Can’t you just do it yourself?” is becoming the norm.

And even if they’re not asking that, being able to turn around GFX quickly and having them still look professional is a HUGE value add you can provide for your clients as an editor.

The main problem is that most people don’t have time to learn everything… and when it comes to things like Motion GFX, for the most part, especially for corporate/branded work where you’re expected to do everything yourself, having some great looking templates/design elements in your arsenal becomes the difference between a profitable vs. too-time-consuming-to-be-worth-it job.

For FCPX users, Plugins like XEffects Snapshots, Cineflare’s Kinetic Badges,and Ripple Callouts (recently updated) are part of the solution.

I’ve actually done a video about Ripple Callouts in its previous incarnation, but it just got a great new update (free), and the video on the link above will tell you more about what can be done with it than I can. In terms of creating quick, professional looking “callouts” for things going on within a frame, there simply isn’t a better plugin package on the market.

If you need something that’s going to add a bunch of style to your typical freeze frame, you’re going to want to look at Snapshots… which is a series of Freeze frame templates (transitions for these are included as well). These plugins are a great way to impress a client or create a package around their branding with minimal effort… or at least far less effort than everyone else is putting in.

And when you these in conjunction with something like Cineflare’s Kinetic Badges, which is a series of animated and highly customizable vector graphics, chart type things, and textures, corporate and branded work becomes are far simpler, less tedious, and considerably better looking.

Quick note about all of these packages, and really any package you work with in FX Factory… don’t watch the “demo videos” to learn how to use the plugins. Watch the “(plugin package) in Final Cut Pro X” video that is next to the “demo video” on the product’s info page to get a more in depth understanding of what to do with the plugins.

All of these packages are available through FxFactory and are only available for use in FCPX.

Review disclaimer – Yes, we do sometimes get free products and licenses. No, this does not affect our reviews. We only advocate and sell the products that we use in our own workflows. If we bother to review something, it’s because we use it in our day to day and like it. We also very much admit that we haven’t seen everything… if you think there’s a product out there that we should be talking about, please let us know at workflow@fcpworks.com.

Yanobox Nodes from FX Factory

August 28, 2014 Tags: , , ,
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Sam here…

So… if for no other reason than it’s the coolest plugin demo video ever created, go watch this one from FX Factory about the Yanobox Nodes 2 plugin:

http://fxfactory.com/info/nodes2/

To be perfectly honest, I was a bit scared of this one when I first got it. It took me awhile to open it up and really dig into it… and even longer before I figured out what I’d actually want to do with it.

Honestly, I’m literally not capable of building one of the standard templates in Nodes on my own… so it’s nice to be able to start from something you could never even begin to understand how to create and then quickly start building on top of it.

Like most things… once you make the decision you’re going to dive in with it no matter what, you start figuring things out, and once I decided I was going to take the time to figure out how Nodes worked, I actually picked it up pretty easily.

Also, the templates were surprisingly responsive on both my Macbook and Mac Pro. I was able to move sliders around and see things update extremely quickly, which I have to admit was a surprise. With the level of complexity in these plugins, I was expecting to see lots of beach balls when I messed with stuff. This has not been the case with Nodes, for the most part.

For me, Nodes is most useful as a place to begin your larger template or as a quick way to throw on a complicated design element on an existing comp you’re doing. Basically, you get a sense of something you want to do, and instead of reaching into the Motion Particle Emitters tab (another underutilized resource that is a bit hard to wrap your head around), grab a Nodes template and get going. You’ll likely end up with something cool a whole lot faster than you would building something from scratch.

Yanobox Nodes

Yanobox Nodes

They’re great also as just a ready made cool looking particles element you can easily throw a blend mode on (I typically soft light or Overlay for this) to give a texture some life. You can use them in a very similar way to how you’d use a Light Leak… and the two complement each other nicely if you need something like that.

So often, you get plugins that just replicate stuff you could probably do yourself…. or feel very “stock” or hard to customize. Not Yanobox Nodes.

Things are so ridiculously customizable, it’s hard to go into too much detail. I think Plugins like this are the future, I think, because they allow you to start from a place you’d have literally no idea how to get to on your own. Like Coremelt’s Slice-X, It allows advanced effects techniques to become a lot more approachable to the average editor… and I think that’s something all Plugin makers should aspire to doing.

I’ve never seen another plugin package like Nodes 2. It’s definitely not cheap ($299), but you get what you pay for… and then some.

For more information on how to get started with it, go here:

http://www.yanobox.com/NodesOnlineManual/

If you have a need to quickly step up your Motion Graphics game, this plugin should probably be at the top of your list.

Review disclaimer – Yes, we do sometimes get free products and licenses. No, this does not affect our reviews. We only advocate and sell the products that we use in our own workflows. If we bother to review something, it’s because we use it in our day to day and like it. We also very much admit that we haven’t seen everything… if you think there’s a product out there that we should be talking about, please let us know at workflow@fcpworks.com.

DCP through FCPX/Compressor

August 8, 2014 Tags: , , ,
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Hey guys,

Sam here… some of you guys know about this, and some of you don’t, but you can actually make and view your own DCP’s using Compressor (or in FCPX), and it’s ridiculously easy.

We demoed this for folks who visited the FCPWORKS suite at NAB, and I even had one of my We Make Movies shorts (Agnes) screen at the NAB StudioXperience 4k Filmmakers Showcase. The only reason I was able to get them what they needed (a 4k DCP) was because of the Wraptor Plugin/DCP Player combo. Given my timeline and how quickly I needed to turn it around, I just wouldn’t have bothered with the other solutions due to their complexity and inability to easily check/preview the DCP on my Mac. Honestly, the workflow for this is so easy, I kind of felt like I was cheating or something. In my mind, DCP creation was supposed to be hard. That’s no longer the case. Thanks Quvis.

Anyway, in order to make a DCP through Quvis Wraptor in Compressor, here’s what you need to do:

  • Buy the Wraptor 3.1 for Apple Compressor ($699)… you can also try the watermarked version for free.
  • Buy the DCP Player ($699 to own) or rent it ($60 for 30 days, $360 for the year)
  • Download and install the plugin in Compressor
  • Export a master file of your movie (Prores XQ, 4444, or HQ are your best bets), with your audio channels laid out according to your DCP requirements
  • Drag the file into compressor
  • Apply the Wraptor plugin, configure for resolution (2k or 4k), frame rate, and number of audio channels
  • Set your destination
  • Export
  • Check it using the DCP Player Software
  • Bring it to the theater or upload to a server

You can also set up a custom Compressor setting that you can use right in FCPX from your timeline.

When it’s done exporting, you’ll have a DCP folder that you can preview right on your Mac using the DCP Player software. It’s going to automatically interpret the color space of your DCP file to display on your Mac pretty much the way you’ll see it in the theater.

In terms of quality, there’s no difference between what we were able to see on the Quvis DCP in the theater vs. the very same file encoded by the Studio’s post house.

On a new Mac Pro, with the recent Quvis 3.1 upgrade, you should see near real time encoding for 2k DCP’s (it will take longer for 4k).

The main difference between what Quvis does vs. the free Open DCP software is the ease of use, render time, and higher quality of the signal to noise ratio in the DCP’s you’re generating. Bottom line is that if you find yourself needing to deliver to DCP regularly, the Wraptor/DCP player gives you the best bang for your buck.

One small thing to note… encrypted DCP’s are not supported yet… so if you find that you need that, you’ll need to get additional 3rd party software to encrypt the DCP.

Anyway, for you FCPWORKS customers out there, if you find yourself running into issues, hit us up at workflow@fcpworks.com and we’ll help you out.